写在前面:
最近ai确实比较火。各种生成式AI,包括文字、图片、视频。之前听说ai生产代码能力比较强,一直想试试。所以及就有了本问。
使用的工具
deepinseek :用来生成python代码
即梦:用来生成图片素材
Remove.bg:用来对生成的图片素材去除背景
pixabay.com:用来下载音乐素材
游戏建立步骤
1.设立游戏建立背景
我使用了深度思考
整个深度思索的过程,让我了解到deepseek为啥选择pygame库,为啥选择收集物品得分的模式。主要是我前面的提示词:小学生。我觉得符合我预期。
很快他就生成了python代码
import pygame import random # 初始化游戏 pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("哈尔滨冰雪大冒险") clock = pygame.time.Clock() # 加载哈尔滨元素素材 bg = pygame.image.load("snow_bg.jpg") # 冰雪大世界背景 player_img = pygame.image.load("skier.png") # 滑雪运动员 ice_img = pygame.image.load("ice_block.png") # 冰障碍物 flag_img = pygame.image.load("finish_flag.png") # 终点旗 # 颜色定义 WHITE = (255, 255, 255) BLUE = (0, 100, 255) # 玩家类 class Skier: def __init__(self): self.image = pygame.transform.scale(player_img, (60, 60)) self.rect = self.image.get_rect(center=(WIDTH//2, HEIGHT-100)) self.speed = 8 def move(self, direction): if direction == "left" and self.rect.left > 0: self.rect.x -= self.speed elif direction == "right" and self.rect.right < WIDTH: self.rect.x += self.speed # 障碍物类 class Obstacle: def __init__(self): self.type = random.choice(["ice", "flag"]) self.image = ice_img if self.type == "ice" else flag_img self.image = pygame.transform.scale(self.image, (40, 40)) self.rect = self.image.get_rect(center=(random.randint(20, WIDTH-20), -20)) self.speed = 5 def move(self): self.rect.y += self.speed # 游戏主循环 def main(): skier = Skier() obstacles = [] score = 0 font = pygame.font.Font(None, 36) game_active = True while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() return if game_active: keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: skier.move("left") if keys[pygame.K_RIGHT]: skier.move("right") # 生成障碍物 if random.random() < 0.05: # 5%概率生成 obstacles.append(Obstacle()) # 移动障碍物 for obstacle in obstacles: obstacle.move() if skier.rect.colliderect(obstacle.rect): if obstacle.type == "ice": game_active = False else: score += 50 obstacles.remove(obstacle) if obstacle.rect.top > HEIGHT: obstacles.remove(obstacle) if obstacle.type == "ice": score += 10 # 更新界面 screen.blit(bg, (0, 0)) screen.blit(skier.image, skier.rect) for obstacle in obstacles: screen.blit(obstacle.image, obstacle.rect) # 显示得分 score_text = font.render(f"得分: {score}", True, WHITE) screen.blit(score_text, (10, 10)) else: # 游戏结束界面 screen.fill(BLUE) end_text = font.render("游戏结束!最终得分: " + str(score), True, WHITE) screen.blit(end_text, (WIDTH//2-150, HEIGHT//2)) restart_text = font.render("按R重新开始", True, WHITE) screen.blit(restart_text, (WIDTH//2-100, HEIGHT//2+50)) keys = pygame.key.get_pressed() if keys[pygame.K_r]: game_active = True score = 0 obstacles = [] skier = Skier() pygame.display.update() clock.tick(60) if __name__ == "__main__": main()
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代码的完整度非常好,拷贝图片素材基本就可以运行了。代码中有注释,方便阅读代码。他还给出了后续的建议。游戏就是避障,然后接住游戏元素得分。碰到障碍物游戏结束,提示分数,提示按R键继续游戏。逻辑比较简单。
2.增加功能
在这个基础上,我对deepseek提了一些要求,或者觉得有问题的让他解决。总体上都解决了。而且效果我认为满意。
1.要求增加视频作为背景。
因为pygame是不支持视频元素的。我 看看deepseek怎么解决的哦,他比较了opencv和moviepy库,在小学生这个条件下,给出opencv更适合。这段深度思考部分,我觉得给出moviepy和opencv的比较逻辑有点欠缺。但是实际的思路还是比较清晰的使用第三方库从视频中取帧,然后绘制到pygame的surface上。
它还贴心的给出了如何安装opencv库,怎么引用素材
import pygame import cv2 # 新增OpenCV库 import numpy as np import random # 初始化游戏 pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("哈尔滨冰雪大冒险") clock = pygame.time.Clock() # 加载视频背景(新增部分) video = cv2.VideoCapture("harbin_winter.mp4") # 准备哈尔滨冬季主题视频 video_width = int(video.get(cv2.CAP_PROP_FRAME_WIDTH)) video_height = int(video.get(cv2.CAP_PROP_FRAME_HEIGHT)) # 加载其他素材(保持原有) player_img = pygame.image.load("skier.png") ice_img = pygame.image.load("ice_block.png") flag_img = pygame.image.load("finish_flag.png") # 视频帧转换函数(新增) def get_video_frame(): ret, frame = video.read() if not ret: # 如果视频播放完毕 video.set(cv2.CAP_PROP_POS_FRAMES, 0) # 重置到开头 ret, frame = video.read() frame = cv2.resize(frame, (WIDTH, HEIGHT)) # 调整尺寸 frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # 颜色空间转换 return pygame.surfarray.make_surface(frame.swapaxes(0, 1)) # 转为Pygame Surface # 玩家类(保持原有) class Skier: # ... 原有代码不变 ... # 障碍物类(保持原有) class Obstacle: # ... 原有代码不变 ... # 修改后的游戏主循环 def main(): skier = Skier() obstacles = [] score = 0 font = pygame.font.Font(None, 36) game_active = True while True: # 处理事件(保持原有) for event in pygame.event.get(): if event.type == pygame.QUIT: video.release() # 新增:释放视频资源 pygame.quit() return # 获取视频背景帧(新增部分) bg_surface = get_video_frame() if game_active: # ... 原有游戏逻辑保持不变 ... # 更新界面(修改背景部分) screen.blit(bg_surface, (0, 0)) # 替换原来的bg screen.blit(skier.image, skier.rect) # ... 其余绘制逻辑保持不变 ... else: # 游戏结束界面(可以保持原有) # ... 原有代码 ... pygame.display.update() clock.tick(60) if __name__ == "__main__": main()
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2.我让增加了一个欢迎页面。
它的思路,通过设置变量,把游戏过程分为欢迎页,游戏进行中,游戏结束3个状态。逻辑没毛病。还贴心的提供修改说明和建议。
import pygame import cv2 import numpy as np import random # 初始化游戏 pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("哈尔滨冰雪大冒险") clock = pygame.time.Clock() # 加载视频背景 video = cv2.VideoCapture("harbin_winter.mp4") video_width = int(video.get(cv2.CAP_PROP_FRAME_WIDTH)) video_height = int(video.get(cv2.CAP_PROP_FRAME_HEIGHT)) # 加载游戏素材 player_img = pygame.image.load("skier.png") ice_img = pygame.image.load("ice_block.png") flag_img = pygame.image.load("finish_flag.png") # 视频帧转换函数 def get_video_frame(): ret, frame = video.read() if not ret: video.set(cv2.CAP_PROP_POS_FRAMES, 0) ret, frame = video.read() frame = cv2.resize(frame, (WIDTH, HEIGHT)) frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) return pygame.surfarray.make_surface(frame.swapaxes(0, 1)) # 玩家类 class Skier: def __init__(self): self.image = pygame.transform.scale(player_img, (60, 60)) self.rect = self.image.get_rect(center=(WIDTH//2, HEIGHT-100)) self.speed = 8 def move(self, direction): if direction == "left" and self.rect.left > 0: self.rect.x -= self.speed elif direction == "right" and self.rect.right < WIDTH: self.rect.x += self.speed # 障碍物类 class Obstacle: def __init__(self): self.type = random.choice(["ice", "flag"]) self.image = ice_img if self.type == "ice" else flag_img self.image = pygame.transform.scale(self.image, (40, 40)) self.rect = self.image.get_rect(center=(random.randint(20, WIDTH-20), -20)) self.speed = 5 def move(self): self.rect.y += self.speed def main(): skier = Skier() obstacles = [] score = 0 font = pygame.font.Font(None, 36) # 新增游戏状态变量 game_active = False welcome_page = True # 新增欢迎页面状态 while True: # 获取视频背景帧 bg_surface = get_video_frame() # 事件处理 for event in pygame.event.get(): if event.type == pygame.QUIT: video.release() pygame.quit() return # 欢迎页面逻辑 if welcome_page: screen.blit(bg_surface, (0, 0)) # 绘制标题文字 title_font = pygame.font.Font(None, 72) title_text = title_font.render("哈尔滨冰雪大冒险", True, (255, 255, 255)) title_rect = title_text.get_rect(center=(WIDTH//2, HEIGHT//3)) screen.blit(title_text, title_rect) # 绘制提示文字 tip_font = pygame.font.Font(None, 36) tip_text = tip_font.render("按空格键开始游戏", True, (255, 255, 255)) tip_rect = tip_text.get_rect(center=(WIDTH//2, HEIGHT//2)) screen.blit(tip_text, tip_rect) # 检测空格键 keys = pygame.key.get_pressed() if keys[pygame.K_SPACE]: welcome_page = False game_active = True # 游戏进行中 elif game_active: # 玩家控制 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: skier.move("left") if keys[pygame.K_RIGHT]: skier.move("right") # 生成障碍物 if random.random() < 0.05: obstacles.append(Obstacle()) # 更新障碍物 for obstacle in obstacles[:]: obstacle.move() if skier.rect.colliderect(obstacle.rect): if obstacle.type == "ice": game_active = False else: score += 50 obstacles.remove(obstacle) if obstacle.rect.top > HEIGHT: obstacles.remove(obstacle) if obstacle.type == "ice": score += 10 # 绘制游戏界面 screen.blit(bg_surface, (0, 0)) screen.blit(skier.image, skier.rect) for obstacle in obstacles: screen.blit(obstacle.image, obstacle.rect) # 显示得分 score_text = font.render(f"得分: {score}", True, (255, 255, 255)) screen.blit(score_text, (10, 10)) # 游戏结束界面 else: screen.fill((0, 100, 255)) end_text = font.render(f"游戏结束!最终得分: {score}", True, (255, 255, 255)) screen.blit(end_text, (WIDTH//2-150, HEIGHT//2)) restart_text = font.render("按R重新开始", True, (255, 255, 255)) screen.blit(restart_text, (WIDTH//2-100, HEIGHT//2+50)) # 重新开始逻辑 keys = pygame.key.get_pressed() if keys[pygame.K_r]: game_active = True score = 0 obstacles = [] skier = Skier() pygame.display.update() clock.tick(60) if __name__ == "__main__": main()
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的
3.我发现中文显示有问题。
提出了问题,deepseek也给出可行的解决方案,我使用了他给的方案2 ,因为自定义字体可以使得游戏画面更优。还贴心的给出了注意事项。
4.我提出了背景修改意见,欢迎页面和结束页面背景是视频,游戏页面背景是静态图片。
deepseek也爽快完成了效果。
import pygame import cv2 import numpy as np import random # 初始化游戏 pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("哈尔滨冰雪大冒险") clock = pygame.time.Clock() # 加载视频背景 video = cv2.VideoCapture("harbin_winter.mp4") # 欢迎页面和结束页面的背景视频 # 加载图片背景 game_bg = pygame.image.load("snow_bg.jpg") # 游戏界面的背景图片 game_bg = pygame.transform.scale(game_bg, (WIDTH, HEIGHT)) # 加载游戏素材 player_img = pygame.image.load("skier.png") ice_img = pygame.image.load("ice_block.png") flag_img = pygame.image.load("finish_flag.png") # 加载背景音乐 pygame.mixer.init() welcome_music = pygame.mixer.Sound("welcome_music.mp3") # 欢迎页面音乐 game_music = pygame.mixer.Sound("game_music.mp3") # 游戏界面音乐 end_music = pygame.mixer.Sound("end_music.mp3") # 结束页面音乐 # 设置音乐音量 welcome_music.set_volume(0.5) game_music.set_volume(0.5) end_music.set_volume(0.5) # 视频帧转换函数 def get_video_frame(): ret, frame = video.read() if not ret: # 如果视频播放完毕 video.set(cv2.CAP_PROP_POS_FRAMES, 0) # 重置到开头 ret, frame = video.read() frame = cv2.resize(frame, (WIDTH, HEIGHT)) # 调整尺寸 frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # 颜色空间转换 return pygame.surfarray.make_surface(frame.swapaxes(0, 1)) # 转为Pygame Surface # 玩家类 class Skier: def __init__(self): self.image = pygame.transform.scale(player_img, (60, 60)) self.rect = self.image.get_rect(center=(WIDTH//2, HEIGHT-100)) self.speed = 8 def move(self, direction): if direction == "left" and self.rect.left > 0: self.rect.x -= self.speed elif direction == "right" and self.rect.right < WIDTH: self.rect.x += self.speed # 障碍物类 class Obstacle: def __init__(self): self.type = random.choice(["ice", "flag"]) self.image = ice_img if self.type == "ice" else flag_img self.image = pygame.transform.scale(self.image, (40, 40)) self.rect = self.image.get_rect(center=(random.randint(20, WIDTH-20), -20)) self.speed = 5 def move(self): self.rect.y += self.speed def main(): skier = Skier() obstacles = [] score = 0 font = pygame.font.Font(None, 36) # 游戏状态变量 game_active = False welcome_page = True # 初始为欢迎页面 # 当前播放的音乐 current_music = None while True: # 事件处理 for event in pygame.event.get(): if event.type == pygame.QUIT: video.release() pygame.quit() return # 检测空格键按下事件 if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: if welcome_page or not game_active: # 在欢迎页面或结束页面按空格键 welcome_page = False game_active = True score = 0 obstacles = [] skier = Skier() print("游戏开始!") # 欢迎页面 if welcome_page: if current_music != welcome_music: pygame.mixer.stop() # 停止当前音乐 welcome_music.play(-1) # 循环播放欢迎音乐 current_music = welcome_music bg_surface = get_video_frame() # 使用视频背景 screen.blit(bg_surface, (0, 0)) # 绘制标题文字 title_font = pygame.font.Font(None, 72) title_text = title_font.render("哈尔滨冰雪大冒险", True, (255, 255, 255)) title_rect = title_text.get_rect(center=(WIDTH//2, HEIGHT//3)) screen.blit(title_text, title_rect) # 绘制提示文字 tip_font = pygame.font.Font(None, 36) tip_text = tip_font.render("按空格键开始游戏", True, (255, 255, 255)) tip_rect = tip_text.get_rect(center=(WIDTH//2, HEIGHT//2)) screen.blit(tip_text, tip_rect) # 游戏进行中 elif game_active: if current_music != game_music: pygame.mixer.stop() # 停止当前音乐 game_music.play(-1) # 循环播放游戏音乐 current_music = game_music # 使用图片背景 screen.blit(game_bg, (0, 0)) # 玩家控制 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: skier.move("left") if keys[pygame.K_RIGHT]: skier.move("right") # 生成障碍物 if random.random() < 0.05: obstacles.append(Obstacle()) # 更新障碍物 for obstacle in obstacles[:]: obstacle.move() if skier.rect.colliderect(obstacle.rect): if obstacle.type == "ice": game_active = False else: score += 50 obstacles.remove(obstacle) if obstacle.rect.top > HEIGHT: obstacles.remove(obstacle) if obstacle.type == "ice": score += 10 # 绘制玩家和障碍物 screen.blit(skier.image, skier.rect) for obstacle in obstacles: screen.blit(obstacle.image, obstacle.rect) # 显示得分 score_text = font.render(f"得分: {score}", True, (255, 255, 255)) screen.blit(score_text, (10, 10)) # 游戏结束界面 else: if current_music != end_music: pygame.mixer.stop() # 停止当前音乐 end_music.play(-1) # 循环播放结束音乐 current_music = end_music bg_surface = get_video_frame() # 使用视频背景 screen.blit(bg_surface, (0, 0)) # 绘制结束文字 end_text = font.render(f"游戏结束!最终得分: {score}", True, (255, 255, 255)) screen.blit(end_text, (WIDTH//2-150, HEIGHT//2)) restart_text = font.render("按空格键重新开始", True, (255, 255, 255)) screen.blit(restart_text, (WIDTH//2-100, HEIGHT//2+50)) pygame.display.update() clock.tick(60) if __name__ == "__main__": main()
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5.提出增加更多游戏元素。
deepseek增加了加速道具,护盾道具,磁铁道具,减速道具。
import pygame import cv2 import numpy as np import random import math # 初始化游戏 pygame.init() WIDTH, HEIGHT = 800, 600 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("哈尔滨冰雪大冒险") clock = pygame.time.Clock() # 加载视频背景 video = cv2.VideoCapture("harbin_winter.mp4") # 加载图片背景 game_bg = pygame.image.load("snow_bg.jpg") game_bg = pygame.transform.scale(game_bg, (WIDTH, HEIGHT)) # 加载游戏素材 player_img = pygame.image.load("skier.png") ice_img = pygame.image.load("ice_block.png") flag_img = pygame.image.load("finish_flag.png") boost_img = pygame.image.load("boost.png") # 加速道具 shield_img = pygame.image.load("shield.png") # 护盾道具 magnet_img = pygame.image.load("magnet.png") # 磁铁道具 slow_img = pygame.image.load("slow.png") # 减速道具 # 加载背景音乐 pygame.mixer.init() welcome_music = pygame.mixer.Sound("welcome_music.mp3") game_music = pygame.mixer.Sound("game_music.mp3") end_music = pygame.mixer.Sound("end_music.mp3") # 设置音乐音量 welcome_music.set_volume(0.5) game_music.set_volume(0.5) end_music.set_volume(0.5) # 视频帧转换函数 def get_video_frame(): ret, frame = video.read() if not ret: video.set(cv2.CAP_PROP_POS_FRAMES, 0) ret, frame = video.read() frame = cv2.resize(frame, (WIDTH, HEIGHT)) frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) return pygame.surfarray.make_surface(frame.swapaxes(0, 1)) # 玩家类 class Skier: def __init__(self): self.image = pygame.transform.scale(player_img, (60, 60)) self.rect = self.image.get_rect(center=(WIDTH//2, HEIGHT-100)) self.speed = 8 self.shield = False # 护盾状态 self.magnet = False # 磁铁状态 self.boost = False # 加速状态 self.boost_timer = 0 # 加速剩余时间 def move(self, direction): if direction == "left" and self.rect.left > 0: self.rect.x -= self.speed elif direction == "right" and self.rect.right < WIDTH: self.rect.x += self.speed def update(self): if self.boost: self.boost_timer -= 1 if self.boost_timer <= 0: self.boost = False self.speed = 8 # 障碍物类 class Obstacle: def __init__(self): self.type = random.choice(["ice", "flag", "boost", "shield", "magnet", "slow"]) self.image = self.get_image() self.image = pygame.transform.scale(self.image, (40, 40)) self.rect = self.image.get_rect(center=(random.randint(20, WIDTH-20), -20)) self.speed = 5 def get_image(self): if self.type == "ice": return ice_img elif self.type == "flag": return flag_img elif self.type == "boost": return boost_img elif self.type == "shield": return shield_img elif self.type == "magnet": return magnet_img elif self.type == "slow": return slow_img def move(self): self.rect.y += self.speed def main(): skier = Skier() obstacles = [] score = 0 font = pygame.font.Font(None, 36) game_active = False welcome_page = True current_music = None slow_timer = 0 # 减速剩余时间 while True: # 事件处理 for event in pygame.event.get(): if event.type == pygame.QUIT: video.release() pygame.quit() return if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE: if welcome_page or not game_active: welcome_page = False game_active = True score = 0 obstacles = [] skier = Skier() slow_timer = 0 # 欢迎页面 if welcome_page: if current_music != welcome_music: pygame.mixer.stop() welcome_music.play(-1) current_music = welcome_music bg_surface = get_video_frame() screen.blit(bg_surface, (0, 0)) title_font = pygame.font.Font(None, 72) title_text = title_font.render("哈尔滨冰雪大冒险", True, (255, 255, 255)) title_rect = title_text.get_rect(center=(WIDTH//2, HEIGHT//3)) screen.blit(title_text, title_rect) tip_font = pygame.font.Font(None, 36) tip_text = tip_font.render("按空格键开始游戏", True, (255, 255, 255)) tip_rect = tip_text.get_rect(center=(WIDTH//2, HEIGHT//2)) screen.blit(tip_text, tip_rect) # 游戏进行中 elif game_active: if current_music != game_music: pygame.mixer.stop() game_music.play(-1) current_music = game_music screen.blit(game_bg, (0, 0)) # 玩家控制 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: skier.move("left") if keys[pygame.K_RIGHT]: skier.move("right") # 生成障碍物和道具 if random.random() < 0.05: obstacles.append(Obstacle()) # 更新障碍物和道具 for obstacle in obstacles[:]: obstacle.move() if skier.rect.colliderect(obstacle.rect): if obstacle.type == "ice": if not skier.shield: game_active = False else: skier.shield = False elif obstacle.type == "flag": score += 50 elif obstacle.type == "boost": skier.boost = True skier.speed = 12 skier.boost_timer = 300 # 加速持续5秒 elif obstacle.type == "shield": skier.shield = True elif obstacle.type == "magnet": skier.magnet = True elif obstacle.type == "slow": slow_timer = 300 # 减速持续5秒 obstacles.remove(obstacle) if obstacle.rect.top > HEIGHT: obstacles.remove(obstacle) if obstacle.type == "ice": score += 10 # 磁铁效果 if skier.magnet: for obstacle in obstacles[:]: if obstacle.type == "flag": dx = skier.rect.centerx - obstacle.rect.centerx dy = skier.rect.centery - obstacle.rect.centery distance = math.hypot(dx, dy) if distance < 200: # 吸引范围 obstacle.rect.x += dx * 0.1 obstacle.rect.y += dy * 0.1 # 减速效果 if slow_timer > 0: slow_timer -= 1 for obstacle in obstacles: obstacle.speed = 2 else: for obstacle in obstacles: obstacle.speed = 5 # 更新玩家状态 skier.update() # 绘制玩家和障碍物 screen.blit(skier.image, skier.rect) for obstacle in obstacles: screen.blit(obstacle.image, obstacle.rect) # 显示得分和状态 score_text = font.render(f"得分: {score}", True, (255, 255, 255)) screen.blit(score_text, (10, 10)) if skier.shield: shield_text = font.render("护盾: 激活", True, (0, 255, 0)) screen.blit(shield_text, (10, 50)) if skier.magnet: magnet_text = font.render("磁铁: 激活", True, (0, 255, 255)) screen.blit(magnet_text, (10, 90)) if skier.boost: boost_text = font.render("加速: 激活", True, (255, 0, 0)) screen.blit(boost_text, (10, 130)) if slow_timer > 0: slow_text = font.render("减速: 激活", True, (255, 255, 0)) screen.blit(slow_text, (10, 170)) # 游戏结束界面 else: if current_music != end_music: pygame.mixer.stop() end_music.play(-1) current_music = end_music bg_surface = get_video_frame() screen.blit(bg_surface, (0, 0)) end_text = font.render(f"游戏结束!最终得分: {score}", True, (255, 255, 255)) screen.blit(end_text, (WIDTH//2-150, HEIGHT//2)) restart_text = font.render("按空格键重新开始", True, (255, 255, 255)) screen.blit(restart_text, (WIDTH//2-100, HEIGHT//2+50)) pygame.display.update() clock.tick(60) if __name__ == "__main__": main()
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总结:
deepseek的代码输出能力完全没有问题,对于需求的分析也很精确。给出的修改提示和建议也非常有用。我的结论,deepseek完全可以作为生产力工具给程序员提供更快的代码输出,也可以帮助程序员学习新的知识点,通过项目一点点增加功能打磨代码。
最后给出我最终的代码(我没有加上更多元素)
https://github.com/edzjx/snows-deepseek
来源链接:https://www.cnblogs.com/edzjx/p/18725469
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